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Found three bugs:

- As the amount of work increases, so does the time. Surely that's unintended?

- The levels end when I meet the goal instead of asking to overachieve.

- Couldn't find a way to seize the means of production.

Thank you for the feedback. 

-We wanted it so the player had to move more around the level, so we made it so that less boxes were near the objective area. To do this we had to make sure the time was increased so that a person, who was not a part of development of the game, could complete the game at a pace that wasn't too casual or too against the clock.

-To be honest, we didn't really think about having it so that the player would have a high score of boxes at the end. We designed the game around the speed of the boxes being thrown into the objective. Will save that idea for a game in the future.

-Waiting to add that in the 2.0 version